English | released Dec 14, 2012 | 2h 54m | 1.53 GBThis edition of Foundations of Audio elucidates one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, but it's not impossible to reproduce. Producer and audio engineer Alex Case explains the acoustic, mechanical, and digital means for creating reverb, and charts the parameters (room size, density, etc.) you'll need to know to take advantage of the original recording space and enhance it in post. He then shows how to simulate reverb digitally with effects, adding timbre, texture, and contrast, and improve the sound of your mixes with a sense of space and depth.
These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.
Topics include:What is reverb?
Understanding how acoustic reverb works in rooms
Working with the signal flow, effects loops, and available CPU resources
Understanding core parameters, like reverb time and pre-delay
Simulating space
Creating nonlinear reverb
Building pre-delay effects
Using reverse reverb
Using convolution correctly
expand all:
Introduction
9m 41s
Welcome
1m 58s
What you need to know before watching this course
2m 18s
Songs you should listen to while watching this course
2m 46s
Using the exercise files
55s
Using the Get in the Mix session files
1m 44s
1. Understanding Reverberation
6m 44s
What is reverb?
2m 35s
Why do we use reverb?
4m 9s
2. Technologies for Creating Reverb
24m 33s
Capturing reverb acoustically through room tracks
5m 33s
Creating reverb acoustically through a reverb chamber
2m 51s
Creating reverb mechanically using springs and plates
5m 8s
Creating reverb digitally via algorithms and convolution
4m 51s
Optimizing signal flow, effects loops, and CPU resources
6m 10s
3. Key Parameters and Reference Values
39m 10s
The anatomy of reverberation
3m 8s
Mastering reverb time, predelay, and wet/dry mix parameters
5m 36s
Understanding the frequency dependence of reverberation
4m 56s
Tapping into advanced parameters such as diffusion, density, and more
4m 37s
Reference values from the best orchestra halls
5m 40s
Hearing beyond the basic parameters
5m 31s
Touring the interfaces for six reverb plugins
9m 42s
4. Reverb Techniques
1h 32m
Choosing the right reverb for each of your tracks
2m 17s
Simulating space with reverb
5m 42s
Hearing space in the mix
6m 33s
Timbre and texture
3m 36s
Shaping tone and timbre with reverb
5m 49s
Creating contrasting sounds for your tracks
4m 43s
Using nonlinear reverb to help a track cut through
4m 25s
Emphasizing the reverb using predelay
3m 24s
Strategically blurring and obscuring tracks
1m 46s
Changing scene by changing reverb
7m 52s
Gating reverb to emphasize any track in your production
5m 57s
Reversing reverb to highlight musical moments
9m 36s
Synthesizing new sounds through reverb
6m 42s
Supporting a track with regenerative reverb
6m 35s
Getting the most out of room tracks
17m 39s
Conclusion
1m 29s
Next steps
1m 29s
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