Foundations of Audio: Reverb (Update 17.04.2013) TUTORiAL

April 17 2013 | 2.1 GB
This installment of Foundations of Audio explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, which is possible to reproduce. Producer and audio engineer Alex U. Case covers the acoustic, mechanical, and digital means for creating reverb, and charts the parameters (room size, density, etc.) you'll need to know to take advantage of the original recording space and enhance it in post. He then shows how to simulate reverb digitally with effects, adding timbre, texture, and contrast, and improve the sound of your mixes with a sense of space and depth.
These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.
Topics include:
What is reverb?
Understanding how acoustic reverb works in rooms
Working with the signal flow, effects loops, and available CPU resources
Understanding core parameters, like reverb time and pre-delay
Simulating space
Creating nonlinear reverb
Building pre-delay effects
Using reverse reverb
Using convolution correctly
author Alex U. Case subject Audio, Digital Audio Work stations (DAWs), Mixing, Music Production, Audio Plug-Ins, Audio Foundations, Mastering software Logic Pro, Pro Tools level Appropriate for all duration 3h 5m
Notes
Chapter 5 is added to the update
Reuploaded. PiRAT