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Software » Windows
Plogue Chipsounds v1.967-R2R screenshot
Team R2R | 21 Sep 2020 | 80.8MB
chipsounds authentically emulates several vintage 8-bit-era sound chips (plus variants), down to their smallest idiosyncrasies. It also faithfully allows you to dynamically reproduce the accidentally discovered sounds effect tricks and abusive musical techniques that were made famous by innovative chiptune composers and classic video game sound designers, which for the good part of the last 2 decades, have pushed beyond the boundaries of the original chip designs.

chipsounds is powered in part by Plogue's powerful ARIA 64-bit sampler/synthesis engine that also powers Garritan's complete new product line (and is also featured in many third party applications). chipsounds reproduces the exact form spectra of the most sought-after classic sound chips, including their most well-known variations, as sonically accurate as possible without adding any non-authentic aliasing or DSP artifacts.

Research and analysis for this project has been made in house on Plogue's large collection of cartridges, modified consoles and classic computers owned by the team and also on the chips themselves using custom made circuit boards and low level 8 bit software code.

Chips analyzed and included:

TIA (used in the Atari 2600 & 7800):

Accurate Multipulse/Polynomial bit pattern waveforms for those unique combat, engine drones and powerful mix piercing "fake-saw" sound (used 2600 and 7800 consoles).

2A03 (and its GB variant) (used in the NES and GB):

Accurate pulse width settings (1/8, 1/4, 1/2, 3/4).
Drawable 4bit/32 step band-limited Waveform.
Huge number custom and classic waveforms to choose from, including the unique triangle sound of the NES.
Short (93/128bit) and Long (32767bit) noise patterns accurately modeled.

AY-3-8910 (and its numerous clones 8912/8913/8914/2149F) (used in Intv, ZX, ST, Arcades):

Emulation of Sync Buzzer Envelope Looping tricks.
Accurate logarithmic 4Bit DAC.

POKEY (Used in 400/800 series computer and Arcades):

Fat and accurate Multipulse/Polynomial bit pattern waveforms with clock desynchronization.

SN76489AN (and its SN76496 SN94624N predecessor) (Used in the ColecoVision, SMS, BBC, TI, PCjr, Tandy and Arcades, that leaves very few):

Basic and RAW, the purest chip there is.
Different NOISE patterns for all variants, all emulated.

SID (including 6580 and 8580) (Used in the C64):

The most important sound chip of the '80s gaming era.
Variable Pulsewidth, SAW, Triangle, 8bit noise and even combined waveforms.
Most waveforms are actually SAMPLES of the real thing for 100% accuracy, especially for the combined waveforms.

VIC-I (Used in the VIC20):

This chip is very underestimated gem with totally unique sounding waveforms.
Newly discovered "Robotic" waveforms are emulated.
Rough, nasty noise pattern too.

You need ARIA Engine to run. Check our another release.




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comments

  Member 1.10.2018 2 62
+140
v1.967 June 12th 2020
Various VST3 and AAX fixes

v1.964 April 22nd 2020
Fixed VST issue in Ableton Live
Fixed VST3 issue In Cubase

v1.961 November 29th 2019
macOs:some files may not open on Catalina

v1.960 November 4th 2019
macOs:Fixed registration issues
Windows HiDPI: Fixed issue when scaling more than 200%

v1.959 September 26th 2019
Fixed more VST3 issues in some DAWs

v1.958 September 12th 2019
v1.952 June 12th 2019
v1.951 May 7th 2019
VST3 version
Windows: HiDPI support

v1.933 October 6th 2017
Now Native Instruments NKS-Ready

v1.901 September 8th 2016
v1.877 May the 4th 2016
v1.872 March 30th 2016
v1.871 March 10th 2016
v1.866 February 8th 2016
v1.864 February 3rd 2016
v1.848 November 24th 2015
v1.846 October 30th 2015
v1.841 September 21th 2015
v1.832 August 4th 2015
OS X: Fixed session recall/registration problems under a sandbox (Garageband)

v1.827 May 29th 2015
OS X: Fixed potential arpeggiator stuck notes in AU mode

v1.823 May 13th 2015
Windows: Fixed wrong pitch in some sounds introduced in 1.801

v1.822 May 6th 2015
ARIA Engine update
Fixed "effect com.Garritan.Ambience not found" message
Fixed scanning in FL12

v1.814 March 2nd 2015
v1.809 February 9th 2015
Fixed parameter automation in a few hosts
Fixed ambience reverb memory use under 192kHz

v1.801 January 13th 2015
Updated ARIA Engine to 1.801

v1.669 October 30th 2013
v1.665 October 15th 2013
Added AAX Native 64 build

v1.625 January 21th 2013
Fixed OS X: DEP/NX bit crash in N-Track
User Converted file folder selectable.
Removed: confusing "Instrument Polyphony" global settings.
Windows: Better Unicode support for menus and displays
Bug fix: Better handling of locc/hicc and similar opcodes when CC value did not originate from MIDI.
Various stability and efficiency improvements.

v1.602 Sept 12th 2012
*OS X: Fixed AU validation on first run.

v1.601 Sept 11th 2012
*Windows x64 build not working under some Windows machine (missing msvp100.dll )
*IFF import now supports 8SSP and RAW format
*YM2149F Hardwave and Sync Buzzer fixed

v1.6 Sept 10th 2012
*Amiga MOD, MED, IFF(8SVX) Sample import! (just drag/import)
*New Sounds:
Amiga ST-01 tuned and categorized.
PC Speaker (i825x PIT + Speaker Impulse)
Arcade (recorded from Plogue's PCB collection):
DK: Jump, walk and stomp sounds
DKJR: Analog effects
Galax: Analog effects and weird digital oscillator
Phoenix: Analog and 555 timer driven effects
S.Invaders:Analog Effects and ... bass line!
Zxxn: Analog Effects

Custom Waveforms/Music Formulas
(Viznut/co's Experimental music from very short C programs)

Multisamples/MelStrings (4-bit/DMC Mellotron)

*New Skin from limeflavour
*You can now use MIDI program changes instead of Key Switches
*The keyboard now changes notes while holding mouse button and moving.

v1.5.0.1
* Added OSX 64 compatibility
* Added VMachine compatibility
* Fixed a few RTAS-related crashes
* Can now choose which slot to 'host automate'
* Various bug fixes.

v1.5.0.0
UI Changes:
* Totally different skin (fits on all monitors and ebooks)
* Current mixer strip is always available.
* You can now enter some values using keyboard
* new Amplitude LFO added
* two asignable drawable user LFOS

Effect Changes
* Added new MIDI Delay Module
* Added Swing to Arpeggiator

New chips modeled:
*M5232 (as used in the Poly 800)
*uPD1771C (as used in the Super Cassette Vision)
*uPD65010G (as used in the PV-1000)

chips improved:
* DMG-01's wave channel now has extra phase modulation (Pmode)
and vertical offset (VPOS) settings

v1.0.0.3
* ARIA Engine v1.093
* New presets (around 300 total)
* VST/AU parameters (only on first slots)
* MIDI Out in VSTi mode (AU later)
* Small skin installed but turned off by default (need to choose GUI_small in AriaSetup.xml)
* Transpose setting for each slot
* MOS TED chip added (not worth a huge mention)
* Various bug fixes
  Member 1.10.2018 2 62
+140
I wanna give a shout out to R2R for releasing all these plogue synths. You did an amazing job! The installations procedures are so smooth these days. Great work. Plogue is an amazing company and anyone with deep synth knowledge knows what gap plogue fills with these synths for working in the box. pss125,cs01,drlukekeshasound is all right here. Are you a gear freak and into sound design like me and wanna brainstorm on problems you face? PM me and we could might form a team specialised in sound design and gear.
  Resident 27.02.2015 2 433
+173
can someone explain how all the Plogues are activated? i can't figure out where to paste the licenses. png, they always remain in Demo mode
  Resident 17.10.2008 539
+129
tried to move that stupid .png file bs over the gui several times, it will go back to demo mode and will not activate (vst3)
  Resident 27.02.2015 2 433
+173
Problem solved thanks to another user, who advised me not to start the Daw, with Administrator permissions, and so 'activation has been worked!
  Resident 17.10.2008 539
+129
i don't have it with admin permission, it still doesnt work
  Resident 27.02.2015 2 433
+173
hello there are activations on some windows problems, I was able to turn around on win 10 LTSB and I can not in any way to turn anything on win 10 LTSC !

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