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Audio Assault T-Comp v1.0.0 WiN OSX RETAiL-SYNTHiC4TE screenshot
SYNTHiC4TE | May 19 2019 | 9 MB
T-Comp was designed to provide versatile compression without impacting your transients!

Preserving transients is one of the reasons so many prefer to use parallel compression.

T-Comp allows to dial in how much of the original transient is retained allowing you to preserve the integrity of the original signal without parallel routing!

The punch control allows the original transient through without being attenuated, allowing you to keep the punch of your drums and others sources in a natural sounding way.

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  Member 6.01.2015 305
Ah shit, here we go again. Yet another compressor. At least it’s zero Latency. Let’s see how much cpu it utilizes.
  Member 23.04.2015 4 244
0.1% on my 8 year old PC.
Come here just to try the software and buy it afterwards.
If I don't like the software I will just DELETE it.
  Member 30.03.2014 250
What is it you need?
  Member 23.03.2019 16
i don't really understand why people get caught up with how much latency and cpu a compressor or most plugins use.

Most of the time i record without any compression/dynamic FX, and then when i'm happy with things like timing, editing and i'm ready to add some effects to the mix, I freeze all of my tracks (and sometimes freeze tracks as i'm recording anyway), so any effects (mainly EQ) i have used thus far get removed, and when i start layering compression and dynamics to the mix i unfreeze the track i'm working on.

your cpu (depending if your recording on a toaster) should never be hit that hard this way.
  Member 6.01.2015 305
Cpu and latency is everything. Most of the time you just want some quick compression on a sound or a group buss for drums. Cpu is important for how many instances you want to use. I’ve seen some
Compressor plugins use up to 25% per instance I have a somewhat old processor. i7 920 but it still works great to me. Thing is, plugins themselves already use a lot of cpu. you multiply that for the effects plugins and before you know it, your at 70% usage. Why would you not just use the compressor plugins that have way less cpu? And latency is very important for live use. Nobody wants to have a 15 to 20 ms latency when making live music. It’s ok for editing later on but when you have an effect loaded on the master or routed to a channel the latency will mess with your timing during playback. Latency = lag input. Lag sucks. Who doesn’t hate lag?
  Member 23.03.2019 16
important for live use?
why are you tracking with so many plugins that cause latency? you sound like your trying to mix whilst tracking, and maybe even master whilst tracking. Not good.....

Sounds like you need to simplify your tracking down to using little to no plugins at all, so you have no latency whilst you pick up the performance. If you use any VST Instruments, freeze them when you are happy with their performance as they will induce much lag. My advice is to try not to use compression/dynamics whilst tracking and just adjust the volume of the overall mix which is unlimited in my DAW Reaper....dunno what you use.

Then chuck as much plugins as your CPU will allow in the mixing phase, and be sure to freeze and unfreeze as many tracks as you can whilst mixing, especially the tracks with massive amounts of plugins obviously.

Using this method is very handy especially if you wish to edit the performance in the mixing phase, due to the fact that your tracks will be frozen, and not induce latency on you performance at all.

You may not agree with this but, i use it religiously and it works for me.
  Resident 17.04.2012 295
0 latency is not necessary in most situations. for recording just use true hardware unit instead 0 latency shit they hyped, the 0 latency plugins doesn't exist because the process of I/O has above 10ms in recording or instrument playing.
  Member 29.12.2016 23
Thank you SYNTHiC4TE and Thank you horseman!
  Resident 22.09.2015 2 423
I don't understand what they tell;if a compressor is well adjusted,it can enhance the transients.A compressor is partially made for that.
  Resident 5.05.2011 601
Yup, advertising copy for unsuspecting, uneducated people producing, but thanks for the chance Mr. Horseman for the opportunity.
Music is always a commentary on society.
Frank Zappa
  Resident 11.12.2010 212
For those not informed in the many uses of compression, search for "using a compressor to enhance transient".
  Resident 27.02.2013 288
The confusion is because they should have labeled the knob "Preserve" instead of "Punch". They say it "allows the original transient through without being attenuated". What they're missing is if you're compressing in a way that makes the attack smack harder than the original signal.. increasing their "Punch" knob would reduce the transient. That's why it should be called "Preserve" cause it can go either way depending on the original transient and how you tailor the wet signal.
  Member 22.12.2018 73
The genuine purpose of a compressor is to imitate, on a much smaller scale of domestic sound reproduction, the compression that actually happens while performing live music due to pile up of impedance of the air on rather large distances and air viscosity rise due to rather loud sound sources.
Having in mind this, there is not a single reason for transients to be compressed, on the contrary, and T-Comp preserves them better than any other compressor I have ever used.
  Resident 2.02.2014 1 1787
Kotelnikov also)
The Worst 1
  Resident 22.09.2015 2 423
If I want to preserve my transients I use a very short attack time,i don't really need any other option like this "punch" control.
Depending of the sound source,sometimes you might want more transient or less,more sustain or less,or just glue some tracks together.A compressor is awesome for shaping,modelling a sound.It can bring life as it can damage and kill too.
Personnally I use them a lot,without too much gain reduction.
  Resident 2.02.2014 1 1787
Usually, shorter attack, less transient is preserved. So, you squash/limit your transient faster. For punch and snap use slower attacks than 0 ms.
The Worst 1
  Resident 15.09.2011 1 2527
If you want to preserve transients, you should use bigger attack times, because attack delays compression from kicking in. When I want to preserve transients, which is very often, I use about 30-50ms attack time. Lower attack times are very useful for shaping the transients the way you like them. Usually 3-10ms attack time does it for me.

"The real hopeless victims of mental illness are to be found among those who appear to be most normal." - Aldous Huxley, Brave New World Revisited
  Resident 22.09.2015 2 423
No guys,i totally disagree .
Take a snare drum,put a 1176 compressor on it,with 12:1 ratio for example.
Listen this snare with attack on minimum setting (so clockwise on a 1176) and listen with attack 100% (so counterclockwise on a 1176).
And you transient is "enhanced" on the maximum attack setting.

but on a VCA compressor,if you set a 150ms attack time,of course you don't hear anything on the transients because the attack time is longer than the snare.
quote by SineWaveLower attack times are very useful for shaping the transients the way you like them. Usually 3-10ms attack time does it for me.

Yes,I agree.But if you set 0 ms attack time ,the compression occurs instantly,so the overall snare is compressed since the beginnig and so the transient remain untouched.If you level up your make up gain to match the compressor's input level,and set a long release time,your snare sound practically unchanged after compression.
But since you raise a bit the attack time and reduce the release time,everything sound different.
  Member 21.05.2019 6
An 1176 with an attack time of 0.02 ms and 1.1 sec release definitely influences the transient of a snare. it is not just quieter but it still affects the envelope of the material. you can not beat the physics.
It's not rocket science. It's all about energy.
  Resident 25.12.2017 2 697
quote by AtlantikaBut if you set 0 ms attack time ,the compression occurs instantly,so the overall snare is compressed since the beginnig and so the transient remain untouched.

...??? Seriously? Everything after the initial compression gets "squashed." So, you're saying that if you have it set at 0 attack time, you will have the compressor hit pre-transient but....? I have no idea what you mean....
I'll forego writing an explanation/thesis and just say that SineWave's explaination is spot-on, as is molokosos; simple as that.
"Rap is a gimmick, but I'm for the Hip Hop, The Culture." - Method Man -
  Member 22.12.2018 73
One should discern between compression used for preserving the acoustic attributes of a live source during the reproduction (Hi-Fi) /I called it the 'genuine purpose', which is the aim of audio restoration/; using it as an effect at will; or using it in order to compensate or comply to shortcomings of recording/reproducing gear in general.
If one uses synthetic sounds in his work, or deliberate distortion, there is nothing to 'preserve', one just plays with transients.
  Resident 22.09.2015 2 423
quote by AtlantikaIf I want to preserve my transients I use a very short attack time,i don't really need any other option like this "punch" control.

I mean 0 ms when I say "very short attack time"
  Resident 2.02.2014 1 1787
0 ms squashes your transient. Instead you hear zipper noise, digital distortions, intermodulations, clickings, and maybe even aliasing, because attack is 0. Try o simple low frequency sine or subbass and 0 ms attack on the most transparent compressor called Kotelnikov. Even with super HQ mode.

And 1176 has a reversed attack/release knobs:
1 (left) on both the attack and release knobs indicates the slowest setting while 7 (right) is the fastest… So probably you think you use FASTest attacks, but in real it is SLOWest, so you have transient and punch.
The Worst 1
  Resident 12.12.2011 538
1176 has inverted controls in comparison with other compressors, still very few of you watch tutorials I see... from all posted in here, I feel bad for the uploaders lol
  Resident 25.12.2017 2 697
Honestly, though I use tutorials often, a lot of this stuff is self-explanatory, if nothing else because the effects are clearly audible. Dump a snare onto a track and set the threshold/ratio pretty heavy and when you start to twist the attack or release knobs to their respective extremes, the effect is not subtle.
"Rap is a gimmick, but I'm for the Hip Hop, The Culture." - Method Man -

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