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Samples » Kontakt
Fxpansion Big Orchestral Marching Band for Kontakt screenshot
Fxpansion Big Orchestral Marching Band for Kontakt | 9.55 GB
Big Orchestral Marching Band Expansion Pack converted to Kontakt.

Although this expansion pack is advertised as being a BFD2 pack, it was actually released for BFD. When they wanted to release it for BFD2, it seems they were really lazy and the porting of this pack was a straightforward copy of the samples and adding the XML file setting that is used by BFD2.
Samples » Kontakt
BFD3 Library for Kontakt Kit 5 screenshot
A Kontakt library using the BFD3 Factory content. Part 2 of 7.
Kit 5 is probably the most comprehensive kit in the BFD3 Factory Content. It has 6 Toms which all have articulations with both Snare On and Snare Off. It has 3 different Snares of which one has all articulations with both Snare On and Snare Off samples. The Bass Drum was recorded with 2 different beaters and for Cymbals, you have 2 different Crash Cymbals, one Splash, one Ride, one China and an IceBell Cymbal that they classified as Accent. And of course, a Hihat with the usual 13 different hits. They even threw in a Mambo Cowbell for good measure.

Kit 1
Kits 4, 6 and 7
Kit 5

Reuploaded. PiRAT

Samples » Kontakt
BFD3 Library for Kontakt Kit 1 screenshot
A Kontakt library using the BFD3 Factory content.
I have read about a lot of complaints from posters about BFD3 use of too much RAM. That they have to resort to recording each instrument separately because it was killing the DAW.

Personally, I like to use Kontakt, but I could never find an excellent library for drums. The Native instruments libraries sound constipated, the Vir2 one is buggy and others are not flexible enough. So I thought, maybe I can convert the BFD3 kits to be used in Kontakt. I am a developer in real life, so I created my own program to convert the WAV files used by BFD3 to be used in Kontakt. BFD3 uses multi channel wav files (Kit2 for example use 16 channels) in order to send sounds to different Mics. Kontakt on the other hand can only accept up to 2 channels (i.e. stereo files). So the program I created parsed the BFD3 files and converted them into separate WAV files. Now, in order to not overtax the machine, I opted to mix all Direct mics into one Mic (i.e. Kick in, Kick out, Snare Top, Snare Bottom and Direct Mics) for 2 reasons. One: Minimize the number of voices used when playing a note (so, for example, Kit 1 uses 14 channels (stereo for Overhead, stereo for Room, 5 mono channels for Amb and 5 for Direct). So basically if I wanted to convert the files as is, each time you play a note in Direct, it will use 12 voices. The second reason is memory and space. So instead of having 12 wave files, I have 4 files.

Kits 4, 6 and 7
Kit 5

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