From Pac-Man to Pop Music: Interactive Audio in Games and New Media
English | Publisher: Ashgate, 2008 | PDF + epub (conv.) | 224 pages | 3 MB
Digital interactive audio is the future of audio in media - most notably video games, but also web pages, theme parks, museums, art installations and theatrical events. Despite its importance to contemporary multi-media, this is the first book that provides a framework for understanding the history, issues and theories surrounding interactive audio.
Karen Collins presents the work of academics, composers and sound programmers to introduce the topic from a variety of angles in order to provide a supplementary text for music and multimedia courses.
The contributors cover practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses.
The book offers a fresh perspective on media music, one that will complement film studies, but which will show the necessity of a unique approach when considering games music.