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Aaron Anderson Terrain v1.0.1 (Wave Terrain Synthesizer) VST3 AU WiN MAC [FREE] screenshot
17/10/2024 | VST3 AU WiN MAC | 29 MB
Terrain is a Wave Terrain Synthesis instrument plugin

In wave terrain synthesis, a sound is produced via a 2D trajectory scanning over a 3D surface, or terrain. The timbre produced is dependent on the shape and parameters of the trajectory, as well as the shape of the scanned terrain. In Terrain, both the trajectory and terrain parameters may me modified at audio rate. To achieve this level of modification, both the trajectory and terrain are calculated per sample. This comes at the cost of computation time; Terrain is a computationally expensive synthesizer.

In a simple case, an elliptical orbit scans a sinusoidal terrain. Introducing higher frequency sinusoids into the terrain introduces more harmonics into the resulting signal. The same goal may be accomplished by increasing the size of the trajectory.

Aaron Anderson Terrain v1.0.1 (Wave Terrain Synthesizer) VST3 AU WiN MAC [FREE] screenshot

If I adjust the modifier parameter on the trajectory, the ellipse will become narrow. In this narrow state, changes in phase and the balance of harmonics may be heard as the trajectory is rotated. This becomes more obvious on more complex terrains.

Translation of the trajectory also has a substantial impact on the resulting signal. The peaks and troughs traversed by the trajectory determine the output; translation adjust which peaks and troughs are traversed, and when this traversal happens relative to the trajectory's phase.

A trajectory that remains in the same location, and is otherwise unmodified, will create a static timbre. However, moving this otherwise static trajectory will create time-varying timbre. To this affect, I've added a modifier I've named Meanderance. This allows trajectories to displace about the terrain on their own accord. Both the speed and the scale of this meanderance can be controlled and automated.

A novel feature of terrain is the recursive trajectory feedback loop. In a similar manner to an audio feedback loop, the trajectory position feeds back onto itself over a determined amount of time. This effect will drastically modify the shape of a given trajectory. The problem of feedback explosion is even more pronounced with a two-dimensional signal. To remedy this, I developed a spatial compressor that keeps the signal within the bounds of a determined radius.

All trajectories delivered with Terrain are periodic. In other words, the shape of the trajectory repeats itself at a given frequency. This is musically useful as the fundamental frequency may be determined and mapped to a keyboard or piano roll. While there are many trajectories to choose, I'll leave exploring them as an exercise to the user.

A terrain may be chosen from the given list; each with their own parameters. I will once again leave exploring this list as an exercise to the user. In addition to the specialized terrain parameters, each terrain may be freely saturated. The effect of this is very similar to traditional wave shaping.

The envelope generator mimics an analog style. The ES toggle determines whether or not the envelope will effect the size of the trajectory. This allows the brightness of the output signal to follow the loudness; a characteristic found in many acoustic instruments.

Given the flexibility of trajectory behavior and terrain shape, alias frequencies are nearly impossible to predict and therefore cannot be prevented at the source. Anti-aliasing in Terrain is thus handled by oversampling. Be wary of using high oversampling factors for live performance as this method of alias reduction comes at a great computational cost.

Linux installer are not available for the moment. On the dev's page you could get source code though.




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comments

  Contributor 18.05.2021 1980 1766
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  Contributor 11.10.2014 7697 15353
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  Member 21.06.2018 337 13573
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  Resident 7.07.2021 733
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This app doesn't exists as a precompiled Win installer, at least I didn't find it.
Does it means that you have compiled the source code yourself?

If it's the case, you deserve a triple THANK YOU from the community!

Compilation, with all the dependencies, is not often easy and straightforward. Sometimes, at least for amateurs like me, it could become real nightmare!
I'm alive!!! :D Isn't it astounding??? ;)
  Contributor 18.05.2021 1980 1766
+51501
To be the honest, I have found the links on the youtube channel of dev's video, so i'm far from that procedure.
But thank you
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  Contributor 3.05.2011 696 4974
+42163
The Gui reminds me a lot on Waldorf Microwave I

thanks for bringing this to my attention!
If you want to supply something, you can. PM is open for that.

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