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Software » Windows
Acustica Audio Pumpkin Pro 2023 R2-R2R screenshot
Team R2R | 05 Jan 2024 | 141.5MB
Pumpkin Pro is the latest Acqua plugin, available in VST, AU, AAX formats, introducing a unique blend of a flexible dual-stage saturation section with a powerful analog- style EQ push/pull (LF – MF - HF). This innovative combination offers an exciting way to sculpt your sounds and make them come to life.

Providing a complete selection of saturation types, this plugin can infuse your tracks with lively harmonic depth, coloration, revitalizing your audio. This marks Acustica’s first plugin in the Hyper 3 series to incorporate intelligent 3-band EQ emphasis and de-emphasis features, and the synergy between its sections is truly remarkable.

Nevertheless, the standout feature here is the real-time graphical representation that visually shows the plugin’s actions and behaviour – a huge improvement in the Acustica domain. Pumpkin Pro is all of this and much more...

Features
Hyper3 technology.
New 'Aria' engine supporting the new dynamic / real-time metering displays.
New "Anti-Aliasing" algorithm that significantly reduces the plugin's aliasing issues.
Beautiful analog-style tone sculpting: intuitive 3-band pre/post Low-Mid-High shelving filters for seamless shaping of harmonics, density, and overall tonal balance.
A dual saturation stage with different selectable models: choose from 28 extremely detailed high quality saturation derived from analog sampled units.
Advanced Metering System with Real-Time Waveform Display: A new visual interface that includes RMS Input-Output meters and GR meters, designed to swiftly identify peaks and extreme values in the audio signal.
Advanced Saturation Displays: Two display that allow real-time visualization of the static curves and the saturation component of the plugin and the action of the shape controls, which can modify the shape of the distortion curves, making the distortion more dramatic or less pronounced depending on the selected model. They also show the visualization of both positive and negative reduction components, enabling you to see how the plugin is affecting the audio signal.
Visual Control and Precise Calibration: Pumpkin fits into a landscape of plugins that emphasize strong graphical components, offering the primary advantage of providing a highly detailed view of audio information.
Instant Feedback: Enhanced instant response of the controls, capable of providing immediate feedback on the impact of your adjustments, enabling you to make real-time changes to the signal to achieve the desired sound quickly.
High quality oversampling, up to 64x; with perfect phase response.
Listening modes (Δ, LR, M, S).
A Shape control to make the distortion more or less pronounced.
Great and distinctive sound.
Resizable and responsive GUIs.

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comments

  Member 8.10.2023 4 22
+90
Thanks
What exactly is different in this version?
Cheers,,
  Resident 23.01.2012 9 119
+390
This release ACQUA engine version is 1.4.908, previous release version was 1.4.893.
TEAM LiBER8
  Member 8.10.2023 4 22
+90
I see, thanks!
  Resident 27.05.2022 37 679
+2362
For some reason the Pumpkin saturation didn't really land with me. Seems to lack a bit of vibe. Acustica is hell bent on perfect anti-aliasing, and they've achieved that, but the result is a little sterile imo.

Granted i only used the free version of Pumpkin so maybe something is different with the Pro version but i doubt it
  Member 21.09.2023 2 834
+493
pro version is dual stage, has more models to choose from, and a third eq band, which doesnt sound like much, but makes a really big difference in tonal shaping.
  Resident 29.11.2020 29 3027
+3075
I think it is because the plugin compensated everything gain wise plus keeping the "non-linearity" from affecting the whole frequency balance while we all are already get used to saturation that modify the frequency balance and gain change.

The Pumpkin Pro approach is the hardware style saturation at close to its purest to the saturation-only form, removing the bias of frequency balance and gain change most of us already get used to when using saturation plugins. I've been curious before so I tested the Pumpkin Pro BUFF MAS which is Overstayer inspired sat and compared it with the Arturia Bus Force saturation section that was modeled after another Overstayer hardware (but same circuitry), gain matched everything and tried to flatten the frequency response to 95% possible, guess what, they sound surprisingly similar, can't tell in a blind test.

Without flattening the frequency response though, the Arturia's version sounds sweeter but it modifies the frequency balance the more input you pushed to it, it's sweeter because our ears tend to pickup "difference" real quick and when it involves added harmonics we perceive it as "better" super fast. Pumpkin Pro is trying to remove that all and let the user choose how to push and pull the frequency (with the EQ section) with the modeled style of saturation of the hardware. Ideally, it's versatile, but you can't get the "real" hardware response if you're not familiar with the hardware, that's the downside of it. People naturally expect if they choose EL Fatso (Taupe FRJR), they'll get Fatso's sound, but it's impossible to get without pushing and pulling the right freq balance into and out of the saturation circuit with the right amount of Gain Reduction.

Not all of us are nerds that into that kind of shit, rather turn ON the plugins, dial some mix and move on. Pumpkin isn't built for that.
  Resident 22.06.2013 1 617
+399
now all of this is fascinating, but if one has no access to the real hardware how can we know or acheive that sound? at least what do you think should be done.
  Resident 29.11.2020 29 3027
+3075
that's the problem with the plugin, I think it's stupidly designed in a way, the idea sounds epic coming from bunch of brilliant engineers but also the same morons with 0 product development and marketing sense.

They should've made the "real hardware" response available as option or a preset so user can compare or use it as a starting point. These people at Acustica are too addicted to doing the sampling this and that gear and ignored the UI/UX part of the plugins. Plugin interface is shite, users experience is shite, there are like 100 more problems they need to solve (automation, efficiency, etc etc) but they just ignore it all and go samples another obsolete vintage gear nobody ever heard of stored 20 years in a barn or some shit.

to answer your question, I have no idea what to do, just randomly pushing frequency area I want to saturate until it sounds good, convincing myself that's the hardware sound. LOL
  Member 4.09.2020 348
+123
your logic is squirrelly, all your points are non sequiturs..

you "tried to flatten the frequency response to 95% possible", are you telling us you eq-matched A to fit B?!
then they sound similar? crazy

this is not real hardware mate, when you read its an emulation of some old hardware comp, its just a plugin approximation of HW, they all coded pretty much the same
  Resident 29.11.2020 29 3027
+3075
flatten the frequency response of the saturation circuitry, then compare the saturation, harmonic generation pattern, which they surprisingly come close to cancel each other out on delta. go figure. you are a smartass afterall.

this is not real hardware mate, when you read its an emulation of some old hardware comp, its just a plugin approximation of HW


thanks, captain.

telling us you eq-matched A to fit B?!


yes, using single sine sweep. duh. it's how the saturation works. pre/post emphasis EQ + waveshaping. removed the EQ, waveshaping turns out to be the similar.

then they sound similar? crazy


both dev comes up with almost similar approx of the saturation of the hardware. generated harmonic pattern almost the same too. yeah it's crazy. should it be different ?
  Member 22.01.2022 5 120
+233
Nice bit of info I just came across for those wondering what's the difference between Pumpkin Pro and Jam:

"I love Acustica but having just recently picked up Jam, the King of Saturators!, I am really confused what Pumpkin Pro is… It’s Queen maybe?"

A few days ago, I wrote a topic in our Facebook group to illustrate the difference between Jam and Pumpkin. Essentially, Jam is more oriented towards emulating a device, which includes emulating the preamplifier and, most importantly, emulating a dynamic strategy in approaching saturation. That's why Jam is more closely tied to the original machines. Pumpkin, on the other hand, is a completely different beast. Its aim is to achieve static distortion, essentially wave-shaping, but in the best possible way, with a state-of-the-art anti-aliasing algorithm that allows for levels of cleanliness and precision previously unattainable. Additionally, with Pumpkin, it's possible to independently modulate the distortion in the positive and negative half-waves, have two stages of distortion, and the graphical interface allows for easy visual feedback on what's happening. This contrasts with Jam, where the feedback was limited to simple meters, much like in a physical machine. Implementing Pumpkin's new metering system in a product like Jam would be out of place, just as it would be on the original hardware machines, where all you have at most is a VU meter or sometimes no visual feedback at all.

Regarding the sound, they do slightly different things. Pumpkin operates in a territory where almost experimental distortion is possible, achieving extreme distortion with significant cleanliness, and it's also based on the concept of equalizer emphasis-de-emphasis. In short, there's an entire equalizer, similar to what you might find in a complete salt, which allows for emphasis-de-emphasis before entering the distortion circuit. For instance, if one needs to replicate Tube-like machines, it makes sense to boost high frequencies with the Pre control, and what happens is similar to what occurs in a tube machine. Counterintuitively, when high frequencies are boosted, they are actually reduced because the distortion comes into play sooner, thus compressing the high frequency part faster than the low.


So I guess I'll be waiting for Jam.

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