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Software » Windows
Noise Makers Binauralizer Studio v1.0 Incl Keygen-RET screenshot
Team RET | 2021-08-17 | 3.92 MB
Get 3D mixes ready to ship for headphones.

Binauralizer Studio is a spatial audio plugin (VST, AU, AAX) to convert surround tracks (up to 22.2) to binaural 3D audio. It conserves all spatial information contained in the original multichannel track, and translates it into binaural for listening over headphones.

Several input formats are accepted, including stereo, quad, 5.1, 7.1, along with new immersive formats (with height) such as 7.1.2, 7.1.6, … up to 22.2. For each format, several channel orders are available, leading to a versatile binaural downmixer.

Binauralizer Studio uses Head Related Transfer Functions (HRTF) for binaural processing. Precise measurements of the Neumann KU 100 dummy head (credit Audio Group TH Köln) have been carefully modelled and included in the plugin. Custom HRTF and Binaural Room Impulse Responses (BRIR) can also be loaded in the SOFA format, for personalized binaural downmixes.



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comments

  Member 14.05.2020 7 180
+454
Woo hoo! finally. Ty.
  Member 22.08.2019 1 31
+18
Thx folks
  Member 2.01.2021 10 157
+617
plugin a piece of shit
  Member 14.12.2019 4 304
+461
Not really..
Comparing it atm with Halo Downmix and Flux Hear,
with Akira OST in 5.1 96/24..

It does a good job representing the music and complex speaker layout,
offering many options of the virtual configuration/placement of speakers..

It's not adjustable like Halo Downmix, or as Refined as Flux Hear,
but it offers many standard layouts and has an integrated HRTF filter,
kinda like a subtle room simulator..

Altogheter I find it interesting and does the job alright, being another point of reference,
although it may not be as practical as Halo Downmix, or as Refined as Flux Hear..
(or maybe Spanner, but that's AAX only..)

I'm not an expert in multichannel matters tho,
so I don't know if there's anything better than this two..
  Member 14.12.2019 4 304
+461
Updated my thoughts on a new post down below..
  Member 24.08.2016 2 41
+67
In working with 5.1 or greater surround (I do octophonic) none of these binauralizers capture the audio that is exclusive to rear Left\Center\Right, you tend to hear things closer in front or running a bit through you, but never behind. I have tried all of these listed in various comments here, and will of course try out this new offering from Noisemakers. So far, the best for getting sort of close to true distribution is GRM Tools SpaceVR PC and is free. You can find it at the bottom of their "Spaces" page, which gets you to the download page around here:

https://inagrm.com/en/showcase/news/598/nouveaux-spaces

Probably to get satisfactory surround placement we will have to wait until Atmos becomes standard and less expensive.
  Member 14.12.2019 4 304
+461
Thx for the info,
Strange company/website, interesting Plug..

Alas it doesn't work here on W7 and Reaper 6.34..
The SpaceVR plug installs correctly but fails to load when Scanning for new plugs..

And the Standalone version fails to launch giving a "vraudiokernel.dll" missing error..

Any idea?
Maybe an iLok account is necessary for this free plugs aswell?
  Member 24.08.2016 2 41
+67
I use W7 and Reaper something or other on a PC. Works fine here in plugin mode, have not used standalone. I have found that many surround type plug-ins , like Exponential Audio etc., only work as VST3, not VST2 in REaper. On the other hand, if you are using VST3 already, try installing also VST2 and see what happens....

Or maybe Reaper has made a change or two (this has happened to me in the past as well) that makes them less compatible rather than more with some plug-ins, i.e. maybe you could try installing an earlier version of Reaper.

The standalone error IS indeed strange.

I DO have an iLok account for the other GRM Space stuff, so can't say if this is the necessary factor or not.

I'll play around with mine a bit more and see if I can come up with a useful idea.

By the way, since it's a legit freebie, you can try contacting GRM directly and see if they reply. Their other signal processing plugins are first rate (a non sequitur....)
  Member 14.12.2019 4 304
+461
Well, this SpaceVR doesn't give any options when installing..
It installs directly without prompt, what I assume are the VST2 32/64bit versions.

But again they don't appear on Reaper after scanning for new plugs.

Instead, it appears on the "plugs that failed to scan" list,
and it doesn't get fixed when I try to re-scan it individually.
It gets sorta locked, and Reaper prompts me to "Terminate VST"..
  Member 24.08.2016 2 41
+67
I just installed the version you are using, Win7 Reaper 6.23.

You should be able to choose VST2 AAX Standalone and Documents before proceeding. I did VST2 and Documents.
Install puts the .dll in
Program\Common Files\GRM
Then if you go to the general category in Reaper when you add a plug-in and look at the very top of the list where you find "All Plugins", then go to VST which shows all the VSTs installed... you should find SpaceMaster (not SpaceVR...who knows why). That's it. It should pop up.

edit: GRM installer puts the actual plugin .dll (SpaceMasters and SpaceVR) in Program Files (x86)\VSTPlugins, not in the x64 directory. Probably left over from pre-x64 days. It works under x64 anyway, but you will need to add that location to your Reaper search path. You might just try moving those GRM .dll to one of the directories your Reaper looks in. All that changes is that if you do an undelete, the undelete won't find the GRM .dll, so you do that manually as well.


Getting it to do the configuration you want is really counter-intuitive, so read the manual. Indeed a strange beast, but once working, might satisfy your needs.
  Member 23.06.2014 5 326
+206
For anyone trying to install GRM Tools Spaces VR, the program will not work after installing it without a reboot first. The missing files it's complaining about are located in C:\Program Files\Common Files\GRM\SpaceVRData\Libs. The installer adds that path to the system environment path variable, which requires a reboot for it to permanently take effect.

Also, it doesn't include a layout for Dolby Digital 5.1. You'll have to create it. Use the Dolby Atmos 9.1 layout as a guide. (1-left / 2-right / 3-center / 4-lfe / 5-left surround / 6-right surround).

Also, it can't open .ac3 files. Open them in something like Audacity and export audio as wav, rf64, 32 bit float, then open that in Spaces VR.

Finally, it's kinda buggy. It tends to lock up when you do certain things. If it does this to you, just close it and restart it. :P
  Resident 26.02.2013 22 2287
+3114
Thank you funtime !

And of course thank you RET !

Very nice tool .


My neighbors will be happy !
' It's because the speed of light is greater than that of sound that so many people appear brilliant until they open their mouth ... '
  Resident 4.08.2017 4 315
+313
quote by DAWMy neighbors will be happy !


Given that this plugin is for headphones, dude you're creepy...
  Resident 26.02.2013 22 2287
+3114
quote by Justwannadownload
quote by DAWMy neighbors will be happy !


Given that this plugin is for headphones, dude you're creepy...

They will be happy to not hear the watts anymore.
' It's because the speed of light is greater than that of sound that so many people appear brilliant until they open their mouth ... '
  Banned 19.11.2018 93
+12
AWESOME dude! thanks!
  Resident 26.02.2013 22 2287
+3114
quote by HoudiniAWESOME dude! thanks!

Thank you dear little puppy / Mr Houdini .

' It's because the speed of light is greater than that of sound that so many people appear brilliant until they open their mouth ... '
  Member 14.12.2019 4 304
+461
Been toying a little bit more with the whole Downmixing plugs thing..

Some plugs focus more on simulating the Room ambiance, and HRTF effects, like Flux Hear, this Binauralizer,
and to a lesser extent ReaSurround.

ReaSurround also simulates the room, but does it so in a much Cleaner way,
giving the feel of being on a Live acoustic performance/concert,
rather than being on mere a 5.1 speaker/hifi room.

Halo Downmix is similar to ReaSurround, but it's even more Clean/transparent,
so the room effect is even more Subtle, but the spatial distribution is still happening..

And then there's the official Waves DTS Neural Surround,
which has a very Distinct/characteristic sound, having a different approach..

It also has a room ambiance simulation going on, but it's got sort of a more Colored and Digitally Processed sound, just like the sound you would expect from a 5.1 Hi-fi or something, rather than being a clean acoustically/physically realist/natural approach like ReaSurround.

So yeah all in all..
for a personal listening experience, I would rank them like:
ReaSurround
Halo Downmix
DTS Neural
Flux Hear
Binauralizer

I think Flux Hear and Binauralizer should be seen more as Reference Tools,
as they try to simulate/represent how the mix would translate on a 5/7.1 system,
rather than being for personal listening and enjoyment of the music..

And that's my experience/opinion so far..
  Member 14.12.2019 4 304
+461
Btw, I wonder if there's an official non-waves DTS release of Neural Downmix..

Here's the DTS UpMix version, which is considered to be one of the best by some:
https://audioz.download/software/win/68239-download_dts-neural-upmix-vst-rtas-v104-air-reup.html

But it doesn't include the DownMix..
So I wonder, was it ever released by DTS on its own?

Where could it be found, be it Demo or Full?

Just curious to see how it compares to the Waves version..
  Member 24.08.2016 2 41
+67
see my reply to your original comment above.
  Member 14.12.2019 4 304
+461
After toying a little bit more with it,
I would like to puntualize about Halo Downmix vs ReaSurround..

ReaSurround is the Cleanest of them all,
and it gives a good/natural impression of being an acoustic space,
adding some of that "spatiality" and resonance, but making it sound more like a Clean/direct Live performance..

Halo Downmix it's pretty similar in the way the elements balance,
(yo gotta dial-in the balance tho)
but the sound itself is more Processed, not as clean; while the room/acoustic space simulation is more subtle/less present.

All in all I think both are very good tools tho,
and it would be a matter of personal taste, and the particular music/record being played, to use one over the other.

In that sense Waves DTS is also a good and valid tool/point of view,
because even tho it gives a much more Digitally Processed type of sound..
(wider, compressed, reverberated?)
It's probably a good reference, as it may be a good representation of what an actual DTS Hi-fi/amp could be like.

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