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Software » Windows
Venn Audio V-Clip v1.0.02 X64 WiN AAX VST VST3 FiX screenshot
WiN | AudioZ Exclusive | 7.06 MB
V-Clip is here! Finesse your distortion with multiple waveform displays, fine-grain controls over positive/negative samples, DC offset and clipping function parameters. V-Clip is equally well suited as a creative saturation tool as it is as a mastering stage professional clipping maximizer.

Features include:

* Live tracing of your signal along the clipping curve for clear and transparent monitoring of your signal loudness and clipping amount.
* Double-precision 64-bit floating-point processing supported natively and upscaled internally regardless of input.
Large selection of different clipping sigmoid functions to choose from.
* Up to 256x oversampling with three different advanced polyphasic anti aliasing filter types.
* Custom clipping mode to provide separate waveshaping for positive and negative samples plus DC offset control and filtering, allowing for unique sounding distortion with even and odd harmonics.
* Advanced waveform visualisation and oscilloscope view.
* Use Auto-gain or auto-ceiling to adjust for new peaks introduced by oversampling, or inter-sample peaks
* Built in test-tone, gain matching.


This release has been exclusively provided to AudioZ by our anonymous reverse engineer.



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comments

  Member 6.01.2015 490
+120
what’s fixed?
  Resident 2.02.2014 1 2528
+1401
Maybe activation? Previous one was demo
.
  Member 10.09.2015 39
+15
the Comment has been Removed
  Resident 30.12.2017 1 1735
+794
Thank you for the quick fix. I don't know what's fixed but I love it when releasers quickly respond to technical problems that users are having.
  Member 1.04.2021 2 54
+39
but after loading in the DAW the plugin is 1.0.0 not 1.0.02
  Resident 7.01.2008 1274
+338
Much thank PiRAT for the fast-fix +++++++++
only-idiots-wear-fur
STOP torturing intelligent animals to raise fur .
Finaly punish fur 'breeders'
  Member 2.04.2018 66
+19
What... no zippy?

pffffft!
  Resident 25.09.2010 310
+117
....that's funny.
  Resident 2.02.2014 1 2528
+1401
So, still unregistered version, but there is no PLEASE ACTIVATE V-CLIP anymore. It works fine. Rendered file with v-clip - good)
Probably next update will be soon. They already implemented Offline Rendering oversampling option: same as realtime, no oversampling (x1), x2, x4, x8......x256
.
  Resident 21.09.2015 2 498
+221
quote by AudiozerWhat... no zippy?

You need zippy for downloading 7 MB ??

You get awesome stuff for free but you are not happy because you will download it in 5 minutes instead of 10 seconds??
  Member 2.04.2018 66
+19
Ummmmm... was clearly a joke, my friend.

Extremely sorry to see it went over your head. Ouch
  Resident 21.09.2015 2 498
+221
I'm not sure you were kidding when you wrote your first comment my friend.
However there is not any problem,joke or no joke.
  Member 2.04.2018 66
+19
Once again... VERY sorry that a zippy joke about a 7MB file went over your head.
  Member 6.01.2015 490
+120
does anyone notice any change in sound quality in oversampling mode? what is it used for? is 1x mode a lower quality when clipped or something because i cant tell and my ears arent picking it up. main question is does this lower sound quality when oversampling is left on 1x while on the master or on a mix bus?
  Resident 2.02.2014 1 2528
+1401
Oversampling reduces aliasing. Mostly useful for lower sample rates. But also for higher sample rates, because it is aggressive "limiter". Better to use not-so-aggressive smoother limiter with true peaks option ON after clipping, and oversampling stuff.
Clipper is used for chopping off peaks and transients with 1-2 dB gain reduction. Then limiter for more/extra loudness. Ceiling for limiter must -0.3dB for lossless such as wav, flac... -1.0dB or even -1.5dB for lossy such as mp3, acc etc. For avoiding clipping during posterior lossy procession. Also for growing peaks headroom and true peaks (aka intersample peaks) headroom which may appear after DAC conversions. Also final render for lossy must be undithered, from 32 bit float or 64 bit float lossless (wav 44100)
True peaks theoretically and practically louder than usual peaks, so your maximum loudness for them should be less than 0dB.

Master without clipper and limiter, render 32bit float with source sample rate, SRC to 44100 with top quality resamplers, then clip, limit, ceiling to -0.3dB or so and dither to 16 bit for lossless 16 bit, or ceiling to -1.0 or -1.5dB for lossy without dither. All final master renders should be done from 32-64 bit float formats/DAW audio engines.

Aliasing is noticeable when there is a lot of midhigh/high frequency clipping/saturation occurs. Oversampling reduces them. Recommended 4x oversampling or even more. X128 and x256 are superior but usually x32-64 is way enough.
Oversampling is also useful for linear processing, such as digital equalizers. For lower sample rates oversampling does work less digital at high frequency area and near Nyquist area (both in frequency and phase). X4 is minimum to be more precise, but x2 is way better than no oversampling. Or use very high sample rates for that.
.
  Member 6.01.2015 490
+120
Thanks for the explanation much appreciated
  Resident 2.02.2014 1 2528
+1401
Also, these levels for clipping a-la 1-2 dB gain reduction I relate to common usage such as light pop, soft sounding rock, minimal electronic and so. Classic, orchestral music shouldnt be clipped nor limitered nor (over) compressed. Maybe slight smooth limiting about 1 dB... Metal, heavy rock, trap, edm, drum n bass, Dubstep, electrohouse etc may be clipped way far louder, because clipping is way transparent for that. Limiting may kill punch and snap, clipping almost not. But for tonal sound it does bad distortion, saturation etc.
Clipping does a lot of harmonics, intermodulation distortion which is not solved by oversampling. Harmonics and intermodulation distortion have, so to say, analog nature. Aliasing is digital nature caused by limitation of Nyquist stuff, sample rate etc.
Clipped digitally or with analog stuff do not distort peaks and transient sounding stuff, such as percussion. Aliasing/IMD to noise will be noise, aliasing/TMD for click is click. But for tonal it will be not such subtle. Tonal sounds will get dirt, harsh, overdrive etc.

Verdict: clip transients, peaks until you loose punch, snap and until you get into tonal distortions. Dont overdone.

Hard clipping is simple digital transparent clipping, louder and punchier.
Soft clipping is closer to analog or some digital ADC stuff. Sounds smoother, less harsh in highs, more dirtier and FARTier in bass/low-mids/mids. Real analog distortion such as tape dirtortion is way interesting. But it is slightly another. It is way far less harsh and more pleasant. So, you choose: louder and harsher and cleaner, or quieter and dirtier, or way quiter and way dirtier and way warmer.
.
  Member 6.01.2015 490
+120
i mainly use clipper plugin on the master to catch peaks. most times hard clipping is too harsh so i use some sort of a soft clip. but not too much of soft clipping because it makes it sound like the music isn't hitting as hard, it sounds cleaner but hard clipping sounds louder and punchier. with this clipper i usually put it on variable soft knee, and slowly turn size knob to right until i get the transients slightly rounder but not over do it. i notice when i use oversampling it doesn't act as a true peak clipper in the master meters go to red while 1x mode doesn't let anything past 0db. im a bit confused if i should use this or not.
  Resident 2.02.2014 1 2528
+1401
Because your clipper upsamples, then clips, then downsamples back.
After downsample there is peak growing again. That's why you should use limiter after clipper.
.
  Member 4.04.2015 154
+27
Hey molokosos I recognize u from some gearslutz threads. I agree with everything u have said, just only one simple concern arises for me.

When u say "Oversampling is also useful for linear processing, such as digital equalizers." why is this the case tho? I thought OS was aimed primarily for non linear systems; from what I've read linear systems do not alias and respect the sampling theorem.

I've been hearing this from one of the most knowledgeable person in regards to this that I know, which is Fabien from TDR. Quoting one of his articles about linear and non linear systems (https://docs.tokyodawn.net/meaning-of-system-linearity-in-audio-production/#Practical_Considerations) :

"A linear system can only reduce the signal’s bandwidth, and cannot extend its bandwidth. It generally fulfills the sampling theorem, bandlimiting and aliasing are no issue. More precisely, a linear system is independent of sample rate."

So why would a digital EQ that do its processing in a linear fashion would ever need OS?
If I misunderstood something plz lemme know.

Best,
Riky.
  Resident 2.02.2014 1 2528
+1401
Cramping, decramping. Try Voxengo's eqs with and without OS, you will see/hear what it does with highs.
Read the article on vladg sound website, it is about digital equalizers. Just no time to write this again and again many times)
.
  Member 4.04.2015 154
+27
Oh!! u are correct, I totally forgot about this, I even remember the 1st time I saw this when I saw a while ago a Dan Worral's video touching this very subject comparing ReaEQ vs. Pro-Q3. My bad!!!!
  Member 10.02.2015 234
+55
Nice one but...i stay with LVC Clip Shifter.

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