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Software, Windows
Triton Audio D2O v1.0.3 WiN-BUBBiX screenshot
BUBBiX | 19 June 2024 | 19.44 MB
Our D2O returns as an audio plugin. We went all out and used AI to capture the soul and nuances of the original D2O. The plugin offers everything from warmth to full blown saturation. A versatile tool for all sources that surpasses the original hardware limitations.

In 2012, we unveiled the D2O Microphone Preamp. With its unique blend of solid-state electronics and subminiature tubes, the D2O offered a versatile sonic palette that appealed to musicians and engineers. Availability of parts and manufacturing costs became an issue, so we stopped producing the D2O after a decade.

Today our D2O preamp returns as an audio plugin. This isn’t just another plugin. We’ve harnessed neural networks with artificial intelligence to capture the soul and nuances of the D2O, marking a departure from traditional circuit modelling. Our approach offers a rich, authentic sound, supplemented with modern features such as tilt EQ, high-pass filter (HPF), and mix control—enhancements the original hardware couldn’t offer.

What sets this plugin apart is its ability to navigate the sonic extremes—from gentle warmth to aggressive saturation— making it a versatile tool for enhancing a wide range of sources, including vocals, guitars, drums, and even the mix bus. Operating in real-time on the CPU, this plugin redefines the digital audio landscape, granting producers and engineers the power to infuse their projects with the D2O’s legendary warmth without hardware constraints.

In use
Lower gain settings can be used to achieve warm sounds. When pushing the gain knob, saturation will increase. Saturation can be tamed with the mix knob. If more saturation is desired you can turn up the input knob and turn down the output knob. This way you can drive the D2O much harder for more saturation. Use the high pass filter and tilt eq to finetune your signal. For instance most electric guitars will benefit from a little high pass filtering.



from nfo:
(64-bit: VST3, AAX)

https://www.tritonaudio.com/product/d2o-plugin-trial-version/

Install & replace with patched.

Thx to the anon supplier ;)




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comments

  Contributor 11.10.2014 7975 15556
+392925
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  Member 14.12.2021 1069
+676
  Member 12.12.2023 691 4311
+18213
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  Supplier 10.01.2021 1 123
+222
Thanks Bubbix! just analyzed this in plugin doctor. No ripple thank god. but the harmonics are very very dirty with alot of aliasing. and no option for oversampling. I would skip this one and wait for threebodtech deep vintage.
Witches of the gods… for the people.
  Banned 12.11.2022 985 2113
+45508
hmm what does Supplier get you?
Here to provide, enjoy the shares, contribute where you can! PM me to provide supplies and do your part.
  Member 10.02.2013 7 218
+284
@Technician1

Thank you for supplying.
  Member 10.06.2020 33
+6
Did you try running it at 96khz by any chance? I'm curious if they are using one NeuralNet and just re-sampling to a particular input sample rate, or if they trained multiple Nets based on what Sample rate you are using.
  Supplier 10.01.2021 1 123
+222
Hey brokenwizard. ya i tried all sample rates good question. they all had pretty ugly harmonics.
Witches of the gods… for the people.
  Resident 9.12.2015 20 491
+415
personally there is no substitute for real hardware, very few software emulations sound like the hardware they are emulating, but they can sound warm and add lots of useful character
  Member 12.08.2019 119
+73
I agree I ran my mix through my stereo AMI transformer based preamp and it just has a way different smoothing and very musical distortion even when damn near clipping it. With software it just adds some nasty distortion if u push it too hard. Breaks up in a unpleasant harsh way. I will download this as I liked the demo for light driving to get some subtle thickness.
  Resident 11.12.2010 483
+153
They also need to correct the installer. Says that it must be installed to the default location but leaves those entries blank.

Install paths I used are:

AAX:
C:\Program Files\Common Files\Avid\Audio\Plug-Ins\Triton Audio

VST3:
C:\Program Files\Common Files\VST3\Triton Audio
All is known, when, it is known
  Resident 29.11.2020 29 3021
+3073
good example of a bad plugin. apart from everything people already mentioned above, you can see the harmonics are static for the whole frequency range meaning the developer wasn't even bother to tune the saturation to match the hardware AT ALL. Sending the signal to the waveshaping processing is standard way of doing saturation for hardware emulation, but those that care, they try to tune it so it match the hardware they are referencing.

Example 1 - Triton Audio D2O -> Screenshot
- from the graphic it is showing that the plugin generate a certain pattern of harmonic static from 0Hz to 20Hz which is impossible for a hardware unit. Can't tell if they even care to test the hardware unit and match it with the plugin. At best, they probably sent standard 1kHz sine wave and assume it's the same for the whole frequency range. IMO it's lazy and in plugin land nowadays this is lying and making the plugin very much a snake oil. Every single saturation mode on Fabfilter Saturn 2 is tuned to the respective reference it models whatever that may be. It's not static, that's how thing is, you don't even have to run an experiment to make sense of this.

Oh yeah those aliasing on the high end too. Unacceptable for a preamp emulation these days. It had one job and suck at it. What's the point then ? There's another thing that good preamp plugin known for which the eq curve non-linearities when it is pushed. Non existent in this plugin.


Example 2 - Fuse Audio VPRE-2C - Screenshot
- this is the standard of analog preamp emulation, at least for all algo plugin. From the graphic it can be seen that the harmonics pattern generated is different at the lower end than it is on the high end, probably how it is with the hardware it emulates. I'm not saying this is 100% accurate or the hardware 100% react this way with its saturation and harmonics generated, but it's showing that the developer probably measured and try to match as best as he could, he tuned it so the plugin more or less give the same harmonics generated throughout the frequency spectrum as the preamp although it's understandable that to get it 100% accurate is beyond our technology today (or simply too inefficient). Important to notice that, he actually tried! that matters! A lot of good plugin these days are like this. The dev tried, they measured and try to match it. On the graphic can clearly see how aliasing perfectly managed too.

It's known EQ curve (it's something else but in plugin land it's simulated that way) of the plugin will bent the more signal pushed into it and goes in non-linearity which really simulates analog clipping plus other stuff that's happening. I'm not really a fan of that for a preamp plugin and rather have it pretty much flat as possible but not 100% flat. The Fuse plugin have a little of that thing where it's probably the dev choice to not make the extremes available because it sounded bad so he limits to what's usable only. The D2O, you can smash it to hell and none of that thing whatsover meaning the dev didn't even bother trying.
  Member 25.03.2014 7 1190
+808
Thanks for the share
  Member 23.06.2014 5 340
+213
"We went all out and used AI..."

So basically everyone is going to start putting "AI" into their marketing now I guess.
  Member 10.06.2020 33
+6
There's a gear space thread where the developer has chimed in. They really did train a neural network, similar to how NAM works. So they really did use AI, ie machine learning. I really would rather people use ML than AI but currently it is what it is.
  Resident 29.11.2020 29 3021
+3073
I didn't know that the AI and ML method are different, I thought they were the same ? Do you know the difference between them ?

The problem with those method, the calculation will provide an error when it comes to frequencies near the Nyquist, which will introduced either EQ cramping or foldback aliasing due to the generic filter design. Those two errors are technically, mathematically correct when it comes to calculation but the real problem is it doesn't represent how thing really is in the analog world. For now the only solution is still manually correct them with adding additional codes (such as doubling the internal processing sample rate being the most common) to make it respond correctly but not a single developer that used AI/ML method care to or worse know how to do it efficiently unless the understanding and skills reached a certain level. This doesn't happen, or not really critical for amp modelling because the working frequency range has natural rolls off early, roughly 8kHz or so, but for hardware that process full frequency range up to the super sonic level, the AI will always failed during the sample rate conversion and just output things that can be possibly calculated mathematically. Up to this day, it needed to be corrected manually. From some rough reading I did, none of the mathematical formula applies it's just a human being adding estimated values so the respond is similar to the real analog world. That's why none of the AI/ML get it nor can compute it. Lazy developer or coder/programmer that doesn't know much about audio to great details not even aware about the problem. Only the passionate ones which only covers around 5% of the total plugin makers out there. I can't claim I have tested everything, but most of the AI plugins released here have same old problem. Tone Empire being the most notorious.
  Resident 7.04.2014 147
+25
AnalogX AI gets it mostly right.
  Supplier 10.01.2021 1 123
+222
ive heard this too +1
Witches of the gods… for the people.
  Member 10.06.2020 33
+6
AI is mostly a marketing term. Nothing has reached the level of actual artificial intelligence just yet. Machine Learning has existed for decades, it's just now we have the hardware to run much bigger data sets and generate models with lots of parameters. It's still essentially pattern recognition. Even LLMs are essentially just really fancy text auto complete.
  Member 23.04.2023 1 124
+88
actually artificial intelligence has existed for decades. they're not gonna release the research for the sheep, though. what we see is just the pr of it, the getting used. what it can actually do will never be made available to the peasants. and it's already unimaginable.
  Resident 25.12.2017 6 2148
+833
I know I'm a little to the table, but this is the article that I send most people to if they aren't aware of the differences between AI and ML; it's concise, but still informative. Essentially, we don't have any "A.I." anything in the audio industry, not really, though there may be some Deep Learning going on underneath the hood of some plugins; everything else is just varying depths of Machine Learning.

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