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Software, Windows, Mac OSX
Sound Particles Air Music Edition Plugin v1.0.0 AAX AU VST WiN macOS [FREE] screenshot
FREE | 10 November 2022 | 27 MB
Air | Music Edition is the perfect plugin to quickly and realistically simulate the distance and depth of musical elements in any mix. Air will help you achieve natural-sounding performance results in the studio and sound like the real deal in seconds. Elevate your music, let instruments breathe and mixes shine.

Add Depth to your Mix with one knob
Air | Music Edition removes the sterile feel of a typical studio setting (where vocals & instruments often get close mic-ed) by simulating air absorption, making your music sound natural, organic and clear, and by simulating the acoustic effect of distance between the listener and the real-life music performance.

Skip the multiple steps to add depth
Air | Music Edition allows you to skip the standard time-consuming method of adding depth in a mix (attenuate the volume and EQ of high frequencies) without resulting in a sea of effects that mud the production. Use this plugin to realistically create depth. Air does it with precision and with a natural feel as you adjust the distance knob - without the risk of adding distractions.

Experiment with placing drums a few feet away from the guitars, or the vocals a few feet forward from the keyboard.

How does Air | Music Edition work?




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comments

  Contributor 11.10.2014 6547 13613
+270251
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  Resident 2.11.2014 2498 11783
+84477
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  Member 21.06.2018 15 8852
+1165
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  Member 27.01.2022 2 101
+104
This is incredible! What is this voodoo? The most interesting plug for a long time! Thanks hidera
  Member 19.08.2021 1 511
+234
I've got the legit version of Sound Particles 2 and love it, will def try this one too
y'all got anymore of those plugins??
  Resident 23.04.2017 2 616
+240
Am I too old....I can't hear any difference on the before and after as shown in the video?
  Resident 9.12.2014 384
+67
same here, I just realize kind of lowpass filter when changing "distance" – too old maybe ;) Thanks hidera anyway!
  Resident 26.08.2017 1 570
+132
LOL same here. I kept playing back the video to see if I'm not paying attention closely with my ears
  Member 23.05.2015 64
+6
This is just a lowpass filter, lol. the only difference is the frequency coefficient is linked to distance and not hz, but it's basically a 18dB per octave lowpass filter

Did they used to charge for this?
  Resident 24.07.2019 15 852
+795
No, this is like a "lite" version of the previous Air plug-in. The regular Air costs $69.

Sound Particles Air
  Resident 24.07.2019 15 852
+795
Seems kinda basic with just a volume knob and low-pass filter :/ TDR Proximity (also free) is still my favorite plug-in ever for simulating distance and panning (and for creating fake stereo doubling).
  Member 23.05.2015 64
+6
quote by ArabianJesusNo, this is like a "lite" version of the previous Air plug-in. The regular Air costs $69.

Sound Particles Air

So what does the paid version do that this doesn't? it looks like it has the same parameters

From what i can see it looks like it just tailors the rolloff based on air and temperature. this seems a bit gimmicky to me and the paid version seems like a ripoff. there's a lot more that goes in to distant perception other than the magnitude rolloff of high and low frequencies
  Resident 28.12.2016 361
+89
How does this stack up to Sound Couture Panagement, Has anyone tried yet?
  Member 29.11.2020 29 2557
+2634
Simple, Panagement 2 > this
It makes no sense to say you’re not good at it. It’s like saying, “I’m not good at being a monk.” You are either living as a monk or you’re not.
  Resident 24.07.2019 15 852
+795
Definitely! Even the free version of Panagement is leagues ahead of this one.
  Resident 15.09.2016 1 418
+93
also better used as effect, not binaural panner
  Moderator 12.01.2021 594
+286
Ok, since you guys said it's just a simple LP filter, I made some tests and experienced some surprises.

1. It's neither a 6dB, nor a 12 or 18dB slope - and I tried various characteristics - none matched.

2. I compared it to EQuick on a single source with a combo of a 6 and 18dB LP, which was somewhat close.
Sound difference was accordingly (IOW, no additional depth).

3. Then I made a null test and oops, this pluggie didn't report its latency (for a simple high cut???) correctly - audibly. Have a look https://i.imgur.com/utlBg54.jpg

4. Finally I treated myself to a phase measurement. Double-oops, aka WTF??? https://i.imgur.com/xeJf5lK.png
How in hell did they achieve this shit??? Even a brickwall LP at 10kHz doesn't produce twists like these - not to speak of a lesser slope at Nyquist.

Conclusion:
- perfect plugin? Nope.
- realistically simulate the distance and depth? Sorry, I meant, nope.
  Resident 7.03.2014 2 520
+278
Wow No Avenger! Thanks for de-constructing this (free)shit.

Plz make a blog where you are write down these de-constructed blender/fake plugins. I will add this blog then to my RSS reader immediately.
  Moderator 12.01.2021 594
+286
Thanks for the compliments, much appreciated. TBH, I'm abusing AS and AZ as my blog. ;-)
  Member 23.05.2015 64
+6
It's called minimum phase oversampling (the twists you seem to think are unique to them somehow)it's probably used to correct the response above Nyquist, meaning the filter isn't topology preserved if it needs this. the reason it wont null is because of the oversampling, but that doesn't mean it is special and it most definitely is a variant of a lowpass filter. there's no magic here, and the full version (which i demoed a couple of hours ago)is the same thing but it gives you control over the slope and magnitude depth of the cut. it's basically like a combo of lowshelf and lowpass in the full version, and a lowpass filter in the "Music Edition"
  Moderator 12.01.2021 594
+286
quote by Thejondoeminimum phase oversampling

I'm confused. What does a simple filter, which is not adding any harmonics (or at least shouldn't) need oversampling for?
And even if they implemented OS, I've never seen such twists.
Have you ever seen this measurement for Apogee's SoftLimit? It's one vertical line.
  Member 23.05.2015 64
+6
I already said. it's to correct the response above Nyquist so it doesn't have a "cramped"response. this filter has attenuation above Nyquist at 44.1khz. your two options to correct that is you use a "topology preserved"filter kernel like what a lot of the big contenders have e.g TDL plugins and Fabfilter, or you take a biquad or binlinear transform EQ and oversample it.

It's very common. for instance all the Plugin Alliance Brainworx analog models are not topology preserved and simply use 2x oversampling. as for why all the twists? it's IIR oversampling which is cheap and easy to implement compared to FIR or linear phase oversampling

If the oversampling delay was linear you'd see clock like pulses, not zig zags. zig zags are indicative of nonlinear phase meaning IIR
  Resident 11.08.2012 14 214
+339
I think the funky phase response is due to the fact that the plugin latency is not properly reported.
Come back, on the fonky track
  Resident 24.07.2019 15 852
+795
This was my thought as well. Load up Voxengo Sound Delay (or comparable plug-in) and increase the delay. The longer the delay, the more phase twists you will see.
  Resident 11.08.2012 14 214
+339
I was right, with delay compensation (256 samples -- measured in a DAW by bouncing a track having the Air plugin on it), we obtain a perfect distortion-free phase, i.e. linear phase: Latency compensated Phase result
Come back, on the fonky track
  Member 23.05.2015 64
+6
quote by waichwaichI think the funky phase response is due to the fact that the plugin latency is not properly reported.

If it was just unreported latency the lines would be straight or look like pulses. delay lines are linear in phase across all frequencies, this is showing wrapping of phase in degrees in varying amounts across multiple frequencies. it's a cheap oversampling implementation
  Resident 24.07.2019 15 852
+795
This is the phase response of Voxengo Sound Delay, with 300 samples of delay
https://i.postimg.cc/tgJCj73Z/Voxengo-delay-phase.png

Looks pretty much identical to what Avenger posted.
  Resident 11.08.2012 14 214
+339
Sorry Thejondoe, with delay compensation (256 samples -- measured in a DAW by bouncing a track having the Air plugin on it), we obtain a perfect distortion-free phase, i.e. linear phase: Latency compensated Phase result
Come back, on the fonky track
  Member 23.05.2015 64
+6
quote by ArabianJesusThis is the phase response of Voxengo Sound Delay, with 300 samples of delay
https://i.postimg.cc/tgJCj73Z/Voxengo-delay-phase.png

Looks pretty much identical to what Avenger posted.


Then that is a quirk of Plugin Doctor. linear delays do not create changes in phase unless there is something to compare themselves against. i don't have PD, but based on this alone i wouldn't trust the information it provides
  Resident 11.08.2012 14 214
+339
A 256 sample delay at 48kHz (the Doctor works at 48kHz by default, and 256 samples is the misreported latency by the plugin at that SR) corresponds to ~5.33..ms. I.e., there's a 360° phase shift at 187.5Hz (1000/5.33..), so a 180° phase shift at half of that, that is at 93.75Hz. Exactly what we see in No Avenger's screenshot.

This is simple math. This is comb filtering. There's a 180° shift at 1/(2*delay), 3/(2*delay), 5/(2*delay), etc. Basic stuff.
Come back, on the fonky track

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