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Samples » Kontakt

DISCOVER | 11 JANUARY 2016 | 2.53GB
ARIA Sounds are proud to present "Colossal Toms", an ensemble of eight separately playable toms, with tunings from large and deep to high. One of the things that really makes this library stand out, easy to use, and realistic, is that we tried to max out the velocity layers, so each hit has up to 127 different, separately recorded dynamics.

This means, on top of the fact that you virtually eliminate the problem of hearing one sample twice too soon, creating an artificial sound, but you can obtain extremely realistic performances. A loud section can be easily scaled down in dynamics, due to the fact that there are so many velocity layers - see the upcoming demos for examples of this.

The instrument is also compatible with both version 4 and 5 of Kontakt, and comes with a close mic position, and hall mic position. Each drum has been played with varied techniques, including soft mallets, sticks, sticks with newspaper on the drum, rims, hands, brushes etc.

Click each of the drum icons on the interface to load and unload that particular drum. Unloaded drums will appear on the keyboard interface as black, and loaded drums with active samples will be shown as blue keys.

TM DISCOVER screenshot
...::: Tech Specs :::...
• 6 GB Of Content
• The full version of Kontakt 4 or above is required to run this software. (It will not run on the free version of Kontakt player)

...::: DEMO/PREViEW :::...



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comments

  Resident 16.03.2014 1570
+477
"so each hit has up to 127 different, separately recorded dynamics."

Just curious how can they record so many different levels of velocity?
  Resident 30.01.2014 7 2167
+365
I thought about that too...127 is A LOT?

Not sure if a human can do this. Maybe the uses a programmed Robot to do the nuances....

  Member 6.01.2016 1 4
+4
Or they just do a shitload of hits en then sort them by velocity.
  Resident 4.02.2012 688
+222
It's possible of course.
For years I've searched for a batch processing software that sorts multi-samples (my own recorded samples) numerically by peak/LUFS/average RMS/etc. If I could code I would program a software like this myself.
If anyone knows of such software, please let me know.

For now I use ReCycle and further editing/processing in Wavelab.
  Resident 25.11.2015 1232
+472
pretty sure for percussive libraries(pianos, xylaphones, drum kits, etc) any more, servo motors are used to get super precise velocity strikes... it's just cheaper, faster and far more precise that way versus paying a performer(s) who would surely fatigue and not be as accurate.. but still, i think you'd have to have a performer do specific articulations like bowing a cymbal
make music, not walls.
  Resident 20.02.2011 1192
+322
Wow!!! This one is really RAM consuming!!!!!!!!!
You can't have everything; where would you put it?
  Resident 25.11.2015 1232
+472
dl'ing currently - did they not include any lite or dfd patches in there? but for the ram trade off does it sound fantastic or...?
make music, not walls.
  Resident 20.02.2011 1192
+322
No lite/dfd
You can't have everything; where would you put it?
  Member 7.10.2015 2
0
What's the ISO stuff I see in the first pack? Bit of a n00b here...thnx
  Member 7.10.2015 2
0
Man...even with paid RG i cant get part 2 past 512mb...keeps crashing

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