REQ: Sound Particles Energy Panner

Energy Panner uses the intensity of a sound to control its movement. From traditional Stereo to Immersive, this plugin enables artists to add dynamic richness to their panning techniques without any effort or additional routing.
Sound Intensity Controls Panning
With Energy Panner, the sound intensity controls the panner, creating a movement that reacts to sound. Imagine drums moving at the beat, synth notes that move on the attack, among many other behaviours. From music to audio post, from stereo to Dolby Atmos, Energy Panner is a plugin that you definitely want in your toolset.
Panning Mode
The Pan mode is essentially a normal end-to-end particle-based panning. This type of panning effect changes the position of the sound source between two points (start point -> end point) previously defined by you. Therefore, the greater the energy of the input signal the greater the shift from the starting point to the end point.
Sliding Mode
Whenever the audio signal reaches a certain level (threshold value), the sound source moves on a trajectory that you define. As opposed to pan mode, the sound source does not return to the starting point as soon as the signal level drops. The sound source will freeze that position until the audio signal exceeds the threshold value again, leading to a new shift of the sound source in the dome space.
For Any Sound Professional
With just a few clicks, make music elements pop, add motion to sound effects and so much more. See how the sounds move directly in the plugin.
Full Immersion
Pan in Stereo, Surround (5.1, 7.1), Immersive (7.1.2, Ambisonics, HOA) and Binaural.
Dynamic Movement
Easily set how the sounds will move. For instance, will they move from the speaker's position to the centre or will they move clockwise starting from a custom position?
Absolute Control
Energy Panner brings you all the options you need to have complete control over how the sounds are moving in the panoramic field.