REQ: Slate+Ash - Cycles
I'm not interested in the Loop/Sample library, as I prefer to use my own samples anyway, but would love to try out this grain looper
thanks
INFO:
CYCLES is an innovative and powerful loop manipulation and granular synthesis environment. Through a variety of idiosyncratic and interactive processes pull apart and reconstruct audio instantly into an endless myriad of collaged loops, performable textures, modulating rhythms, generative sequences and playable pads.
The LOOPS engine is an audio looper, splicer and synthesiser. Audio is manipulated using an interactive visual timeline that slices the loops into rhythmic segments and re-collages them to create new and irregular formations. Playback parameters facilitate detailed loop manipulation whilst parameter modulation and slice randomisation can create further rhythmic evolution.
The GRAINS engine operates at the micro level, deconstructing the loops into tiny fragments and then rebuilding them into diffuse and amorphous clouds of texture. Grains of variable size, shape, pitch, volume, pan and direction interact to create a multitude of generative soundscapes and gestural movements, with physically simulated modulation introducing natural repetition by animating parameters in cyclical patterns.

By simply dragging and dropping a sample anywhere onto the CYCLES interface, it will be loaded into the LOOPS and GRAINS engines. Up to 25 loops or samples can be loaded simultaneously into a single instrument, making mixing and matching loops easy. The engines can then be used to manipulate and reinvent the sounds, or can be switched into any of the 100 preset states, transforming user samples instantly into a huge variety of sound designed textures and rhythms. Any user patches can then be saved within the CYCLES file structure and will be accessible within the library tab.
As well as the source loops, over 150 bespoke pads, textures and sequences are included, each created by taking a single source loop and transfiguring it within the CYCLES engine. The result is a vast library of unique timbres and rhythms full of granularised swarms, lush organic textures and precise cyclical pulses. Patches can be performed interactively, with mod wheel movement creating dynamic rises and evolving cinematic transitions.
Within the cartesian grid sequencer, a sequence is no longer a list of numeric values but an intuitive display of generative patterns and tones. Instead of being arranged linearly, sequence steps appear in a two dimensional grid and are moved through using various non-linear patterns and rhythms. Pitch is quantised through a number of scales, making arpeggios and angular melodic sequences easy to produce. Grid values can be continuously reconfigured by the user, adopted from preset patterns, or randomised to generate a continuous exploration of abstract melodic and rhythmic ideas.
+ 152 presets patches
+ 100 preset engine states
+ 444 sound designed loop sources
+ Approx 2.6GB samples compressed
+ Up to date and powerful CPU recommended
thanks
INFO:
CYCLES is an innovative and powerful loop manipulation and granular synthesis environment. Through a variety of idiosyncratic and interactive processes pull apart and reconstruct audio instantly into an endless myriad of collaged loops, performable textures, modulating rhythms, generative sequences and playable pads.
The LOOPS engine is an audio looper, splicer and synthesiser. Audio is manipulated using an interactive visual timeline that slices the loops into rhythmic segments and re-collages them to create new and irregular formations. Playback parameters facilitate detailed loop manipulation whilst parameter modulation and slice randomisation can create further rhythmic evolution.
The GRAINS engine operates at the micro level, deconstructing the loops into tiny fragments and then rebuilding them into diffuse and amorphous clouds of texture. Grains of variable size, shape, pitch, volume, pan and direction interact to create a multitude of generative soundscapes and gestural movements, with physically simulated modulation introducing natural repetition by animating parameters in cyclical patterns.

By simply dragging and dropping a sample anywhere onto the CYCLES interface, it will be loaded into the LOOPS and GRAINS engines. Up to 25 loops or samples can be loaded simultaneously into a single instrument, making mixing and matching loops easy. The engines can then be used to manipulate and reinvent the sounds, or can be switched into any of the 100 preset states, transforming user samples instantly into a huge variety of sound designed textures and rhythms. Any user patches can then be saved within the CYCLES file structure and will be accessible within the library tab.
As well as the source loops, over 150 bespoke pads, textures and sequences are included, each created by taking a single source loop and transfiguring it within the CYCLES engine. The result is a vast library of unique timbres and rhythms full of granularised swarms, lush organic textures and precise cyclical pulses. Patches can be performed interactively, with mod wheel movement creating dynamic rises and evolving cinematic transitions.
Within the cartesian grid sequencer, a sequence is no longer a list of numeric values but an intuitive display of generative patterns and tones. Instead of being arranged linearly, sequence steps appear in a two dimensional grid and are moved through using various non-linear patterns and rhythms. Pitch is quantised through a number of scales, making arpeggios and angular melodic sequences easy to produce. Grid values can be continuously reconfigured by the user, adopted from preset patterns, or randomised to generate a continuous exploration of abstract melodic and rhythmic ideas.
+ 152 presets patches
+ 100 preset engine states
+ 444 sound designed loop sources
+ Approx 2.6GB samples compressed
+ Up to date and powerful CPU recommended