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Education » Video Tutorials
Sonic Academy How To Make Dubstep TUTORiAL DVDR-DYNAMiCS screenshot
Team DYNAMiCS | July 2010 | 717.76 MB
Learn how to create some ground shaking sub bass coupled with morphing distorted synth patterns in this How To Make Dubstep course.

Sonic Academy Tutor Bryan Spence takes you through step by step how to glitch and chop between basslines, synth parts, vocal stabs and drum crashes to get you on your way to creating the very distictive dubstep rhythm.

This course comes in a bundle of 22 videos and is covered using Steinbergs powerful Cubase 5 DAW.

So put your hoods up and get ready to dance double time as we transport you into this growing underground London sound.

Videos Overview:

Lesson 1 - Drum Setup
Set up the Groove Agent drum machine to import in our drum parts

Lesson 2 - Drum Programming
Program your drums using the Groove Agent drum machine

Lesson 3 - Creating a Drum Loop
Create a drum loop using the Groove Agent drum machine

Lesson 4 - Compression and EQ
Add Compression and EQ to the drum parts

Lesson 5 - Drum Group and EQ
Group together the drum parts using a Group Channel Track, then use compression on the group track to control the dynamics

Lesson 6 - New York Compression
Add a breath of life to your drums by adding some parallel compression

Lesson 7 - Distorted Bass
Add a distorted bass part to the track using the Sylenth1

Lesson 8 - Sequencing the Bass
Start sequencing the bass making use of the LFO rate to create movement in the bassline

Lesson 9 - Sequencing the Bass 2
Sequence a few more bass patterns again using automation to create movement

Lesson 10 - Phasing Bass
Create a Bass using the Sylenth1, then make use of its built in phaser to create a morphing sound

Lesson 11 - Panning the Phase Bass
Pan the phasing bass part to give the bassline a sense of movement

Lesson 12 - Sub Bass
Program in a Sub Bass part to thicken up the bottom end of the bass part

Lesson 13 - Falling Bass
Use the sylenth1 to create a falling bass part

Lesson 14 - Creating a Bass Group
Group together all of the drums and send them to a single drum bus. From here we can apply EQ and Compression to the drums as a whole

Lesson 15 - Alternative Drum Pattern
Edit the drums to create an alternative drum pattern

Lesson 16 - Whomp Bass
Create a whomping bassline part for your track using the Sylenth1

Lesson 17 - Creating A Synth Sound
Create an interesting synth sound to fit into the gaps in your drums

Lesson 18 - Adding Strings
Add a string sound to your track to create some tension

Lesson 19 - Glitching Your Drums
Glitch your drum loop by exporting out your existing loop, reversing it and taking snippits to create some pull effects

Lesson 20 - Sylenth Riser
Create a rising synth part for the breakdown

Lesson 21 - Arranging Part 1
Start arranging out the song using making use of Cubase 5's strongest feature, its arrangement window

Lesson 22 - Arranging Part 2
Continue the arrangement process and discuss how to create variations on the bassline


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