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Hi, I have tried the demo of this plugin. Has many much desired reverb sounds I have been trying to replicate like the donkey kong 64 reverb. Demo comes with a periodic white noise blast, would appreciate if I could test this some more but without the noise.

INFO:
DSP-Perfect Classic Video Game Reverb Plugin (VST, AU, AAX)

Relive the reverb of the 90s video game generation.
The signature reverbs of countless legendary SNES, N64, and PSX games.
One-click, game-accurate presets, plus hardcore customizable Geek Modes.
Instantly transport any sounds right into the universes of your favorite classic games.
Add unique flavor to lo-fi productions, EDM, digifu, or anything needing a retro feel.

Retro Goodness, DSP Perfection.
The Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and original Sony PlayStation (PSX) are home to some of the most beloved video game soundtracks of all time. Their programmers had to use clever tricks and strategies to create lush reverb on very limited hardware, using special algorithms, filters, and delays designed to take as little CPU as possible.

With GameVerb, these ingenious reverb algorithms have been not just emulated, but fully recreated in modern code, giving you the exact sound and control that composers and sound designers of the era had… just a lot more convenient.

Super Nintendo.
The classic delay of the SNES. Choose from dozens of presets that give you the sound of some of the most iconic SNES franchises like Mario, Mega Man X, Donkey Kong Country, and Final Fantasy. Dial in the intensity you want with the time, feedback, and channel controls. For even greater control, enter SNES Geek Mode and use the sliders to control the FIR settings, the element that defined the sound of so many iconic SNES soundtracks and songs.

PlayStation.
Nine classic reverbs from the PSX, each with its own unique character: Room, Studio Small, Studio Medium, Studio Large, Hall, Space Echo, Echo, Delay, and Half Echo. Use the size, feedback, damping, and width controls to have the reverb sit just right in your mix.

Nintendo 64.
Nintendo’s 64-bit powerhouse didn’t have its own reverb per se. Instead, it provided building blocks that developers used to create their own reverb.

To this end, we’ve included three modes. Mode 1 is a delay-line reverb used by many first-party EAD games like Ocarina of Time, Super Mario 64, and Mario Kart 64, among others. Mode 2 utilizes comb filters to recreate the reverbs for over 100 classic games, including Mario Party 3, Super Smash Bros., Donkey Kong 64, Banjo-Kazooie, and Kirby 64: The Crystal Shards. The third mode, unique to GameVerb, runs the two classic modes in series.

Tweak the presets or create your own sound using the time, feedback, damping and comb output controls. You can also jump into N64 Geek Mode and edit the comb filter parameters down to the last detail.

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comments

  Member 12.05.2021 3
+1
Would love to see it. Seems like a great niche reverb, but feels too expensive for what it does.
  Contributor 3.05.2011 717 5083
+43637
49$ is a good price for a reverb, creating reverb from scratch is quite a lot of work.
If you want to supply something, you can. PM is open for that.
  Member 25.05.2019 1
0
PLEASE, PLEASE, PLEASE
  Member 7.09.2024 1
0
would be so awesome would be so cool
  Member 14.02.2023 2 10
+17
in the meantime, these ps1 impulse responses are a good free alternative if you have a convolution plugin
  Member 14.04.2024 2
0
WIN version if possible please? Thanks.

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