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REQ: Sonic Atoms Baltic Shimmers for Spectrasonics Omnisphere 2 screenshot
A new incarnation of the Sonic Atoms Baltic Shimmers library which now shines in Spectrasonics Omnisphere. Inspired by the sea, you'll find 144 Omnisphere patches based on organic sounds: sea, birds, acoustic and electric musical instruments. All 144 sound sources are available inside Omnisphere to be used, repurposed and become a foundation of even more original sounds made by you. These sounds were designed to be used in film or game underscore, but they can find their way into almost any genre.



Sonic Atoms recorded very long organic textures, irregular electric cello tremolos, ukulele tremolos or glockenspiel random notes, to name a few. They processed all sounds and often combined them with sea waves or seagulls, to get original, moving and evolving sounds. They crafted every single sample carefully using creative effects and outboard. It was long process since they processed and curated hours of recordings just to select the best sounding textures and place them in the Baltic Shimmers collection.

Most of the samples went through tape and after slowing down, were recorded again digitally. This process added truly organic feel and imperfection to the sounds.

You'll get the most of Baltic Shimmers by playing very long notes. Most of the samples are very long and, in combination with the clever onboard modulation, you may play a single note for a few minutes and it will constantly evolve. Some movements are very subtle while others can turn from even and static to detuned, wobbly and randomly changing timbre.

DESIGNED FOR OMNISPHERE
Baltic Shimmers Omnisphere Edition comes with 144 patches and 144 sound sources. The library has 3 types of sounds: Shimmers, Pads and Drones. All sounds come from the original Baltic Shimmers sample library and were edited and looped for ease of use in the Omnisphere ecosystem.

Drones patches are made of a single layer but they use very long evolving samples. Shimmers are made of much more complex samples which are played back through a granular engine, which allows them to blend smoothly in between various stages of the complex sample.

Pad type on the other hand is more traditional but built from 2 up to 3 layers. All patches react to the modwheel (CC1), however the behaviour differs depending on patch type.





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comments

  Member 20.07.2019 274 2275
+2501
sounds beautiful

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